![]() ![]() Initially it didn’t seem too bad, but after realising that assisted braking was on by default and turning it off, the increased pace and movement when cornering certainly had an adverse effect, and crashing or spinning the car really unsettled me. Obviously some will fare better than others, but as someone who has played their fair share of VR titles and come away mostly unscathed, Driveclub VR is certainly one to put on the queasy list. It doesn’t help that Driveclub VR is also prone to making you feel a little unwell at times. Sure, it’s nice being able to look around your car and into corners, checking your mirrors realistically to keep tabs on the opposition, but it’s not enough to make you forget about the sacrifices that have been made for it to happen goodbye photorealism and weather effects. The scenery is blurry, edges are pixellated, and everything just seems rather dull. Okay, it was obvious that Driveclub VR was never going to look as good as its non-VR predecessor, but it’s only when you sit down to have a decent play that you realise just how much it takes the shine off of things. Shoehorned onto PSVR then, with the visuals understandably dialled back, Driveclub VR still plays like a dream, but the added presence just doesn’t do enough to compensate for the drastic loss of visual fidelity. A huge part of its appeal, however, is that it looks absolutely stunning, especially with the jaw dropping weather effects patched in after launch. Sure, it got off to a rocky start thanks to some unfortunate and unforeseen server issues but the actual racing experience has been stellar from day one, and its season pass offers unrivalled value.
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